Fish3D.io

Fish3D.io

!! THE GAME RECEIVES DAILY UPDATES!
Your goal here is to repopulate your little nest of water to emerge again, but for this you will need to put the batteries and get to work on it. The earth is a bit sterile but it is still capable of giving some basic resources. !!!!You seem to have the empty stomach, look for some grass tear it off and eat it to get fit (the grass is born anywhere on earth). :)
Survive and don't let the other fish kill you.
!!!!multiplayer available!!!!

Fish3D.io Gameplay Guide

Touch buttons to acelerate , attack and run.move the camera with the touch on the right side of the screen.
Z SWIM
X SWIM FASTER
CTRL ACTION BUTTON
LEFT HALF TURN
RIGHT HALF TURN
ESC SHOW CURSOR
ENTER RETURN CLOSE NOTIFICATION
The voice chat available (function in development) is activated by pressing the button with the microphone image and then pressing any player in the list (press again to hang up).

Was the game developed using any specific graphics rendering engine?

The game utilizes the WebGL development frameworks.

For which age categories is this game most suitable?

The target age group for this game is Kids, Teens, Young Adults, Adults, Seniors.

Which team or studio is responsible for this game?

The company that created this game is juegocaca.com.

How do the tags help identify the game’s genre or focus?

The primary tags for this game are: 3d, multiplayer, survival.

What type of game is this based on its genre?

The genre of this game is classified as .IO.

Does the game feature any content involving blood?

Yes, there is blood or injury shown in Fish3D.io.

Are players subjected to any cruel scenarios within the game?

Yes, Fish3D.io features aggressive or violent actions.

Who is the primary gender audience of this game?

This game suits Male & Female best.

Can the game be accessed and played on mobile platforms?

Fish3D.io supports mobile devices like smartphones and tablets.

Is the game suitable for kids of all ages?

No, Fish3D.io is not suitable for a family with children.
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